Anyway. Get naval superiority in all sea regions from your staging port to the invasion point (So station your invasions from the nearest port. Destroyers are cheap screens that can evade large caliber fire, add anti-air capabilities, and let you detect and neutralize It's pretty hard to invade Britain early on because they have a big navy that they … Marines get an attacking bonus in naval invasion that no other units get. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority… A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Press question mark to learn the rest of the keyboard shortcuts. remake - https://www.youtube.com/watch?v=kNT9SXixWow Let your planes bomb their ships and gain air superiority, as it will give your ships an easier time. Easier Naval Invasions [discontinued] Subscribe. Hoi4 Faction Cheat. Okay, almost there. I also have ships sitting at the Danzig harbor with a 100% naval supperiority. Could you give me a link if you have one? It’s now time to actually launch your naval invasion in HOI4. They may get targeted by naval anti-air. IMO better setup would be 7 Battalions + 2 Artillery battalions + support Artillery + support AT + engs +FH - much better stopping power. http://steamcommunity.com/sharedfiles/filedetails/?id=741669285. The moment I start WW2 as Germany, the allies can just spam allied invasions without end, I can barely move one inch, and their manpower in overall is undending somehow. Likewise, Marines can storm most any coastal area and still get their bonus. -select it and go into the battleplans, and click naval invasion -you'll see that you can order to do a naval invasion ORIGINATING from all nearby ports, including hostile ones! Now as to defending against naval invasions a division of infantry with 40 combat width and engineers will stop just about anything. Doesn't Air Superiority allow you to bypass? The icon and alert will be there forever and nothing will happen. Either one can do it, in strong enough force. The lightest screening vessel. Subscribed. New comments cannot be posted and votes cannot be cast. If you have 100% naval superiority the allies will not be able to execute the invasion. If you somehow struggle with achieving naval superiority, then put your navy on convoy raiding. Different missions will provide more or less superiority in a zone based on several factors such as the number of units, nearby radar stations and rank, as well as overlapping naval missions, which will all play a role in gaining or maintaining naval superiority. there is a mod called invade as you wish that removed the naval superiority requirement. #1. Screens are very important because they defend the larger ships from enemy small ships that can carry torpedoes (torpedoes have a lower hit chance but when they hit they do a ton of damage on large ships). But in one of my tries I did … A division is 1 basic unit depicted on the map during gameplay. Unsubscribe. There are now 50 british units on Danzig right now and having to devote many units to stop them is a waste of soliders. They have very few commanders at first and the two divisions are attached to Theater HQ. The math on this is fairly simple. Ships performing this mission will: 1. After a few months of aerial bombing, send in your navy. Moreover, have about five divisions in each invasion force with two armies of twenty-four being ready to back … I think I've covered the obvious problems: have convoys, have the right tech, have established naval supremacy, waited for prep to complete. As soon as it entered the Norwegian coast, I continued as described below. I honestly just build cheap garrison regiments of 2-3x cav + engineers. For key ports, consider having 80 width (at least 40 … Get navel supremancy. It is worth having two invasion plans: one can be in South of England such as Portsmouth and the other in the South West like Kent. One, already discussed in terms 'gamey/not gamey' part of my strategy were naval invasions. Use floatplanes, radar, or sonar equipped boats for better effectiveness. Patreon: https://www.patreon.com/bePatron?u=39...Instagram: https://www.instagram.com/ballsofiron...Twitter: https://twitter.com/BarbarianBBQDiscord: … Create a garrison army, and set a 'defensive line' along the coast line, then attach the units. The arrow on the map appears but with the text “No divisions 0 Transports”.The assigned divisions keep their ! It's pretty rare that I actually need to commit a small reserve army of motorized and panzers to turn back an invasion once the cavalry have the ports covered. Executing the above command would add 100 army XP, 100 naval XP and 100 air XP to your current country. Build marines to highest level. Press J to jump to the feed. Naval superioirty should matter, but I can only say with certainty that air superiority stops invasions. I've saved/loaded this game many times to try different landing locations. Manually stick 1 or 2 in every port. my friend is dumb that's why I made this. It also makes naval bases more prominent and displays more detailed information via tooltips when hovering over sea zones where you … Set up 10 stack divisions at ports (Or whatever your invasion tech allows) 2. NOTE: In order to use this command, you must add '-debug' to your HOI4 launch options - it will not work otherwise. Cookies help us deliver our Services. All rights reserved. A task force assigned to the naval exercises mission will perform exercises in the region adjacent to the nearest port. Keep in mind that all of these operations do require a certain amount of fuel, so make sure you trade wisely … If you have only level 1 of the tech but try to assign 20 units to do the naval invasion instead of 10 then it won't work. [Ex: Station … Steps for a naval invasion: 1. Patrol: Chews gas. Take port to resupply. I use Marines to land beside an invasion force to support it. … Give the order for naval invasions from said port(s) to where you want to land. The further your HOI4 naval invasion has to travel, the more fleets and planes you’ll need. It is worth having two invasion plans: one can be in South of England such as Portsmouth and the other in the … … Quite a picky lad, eh? With the army selected, click on the naval invasion icon. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. I have 70 subs in patrol in that Baltic sea. Left-click the port you … Subs with naval mines can quickly get naval superiority in any sea region to launch naval invasions. When the invasion plan is complete, you launch it by clicking on the battle plan arrow. In my experience, only air superiority seems to stop the invasions. Next part of 'make it not gamey' is taking Norway and … While the British led 'allies' faction too entered the growing European conflict … Land near port, but not on it, because that is where you enemy will be waiting to fight off invasion. Make sure that all the divisions taking part are in the province containing your naval base. Executing the above command would remove 200 army XP, 200 naval XP and 200 air XP from your current country (as a negative number is specified). How to Launch a Naval Invasion in HOI4. The basic parameters don't allow you to transport land units with transport ships. And thats why we need submarines for. The icon and alert will be there forever and nothing will happen. What does everything mean and how do you effectively manage it.Thanks for watching! I've been messing around with cheating with the static modifiers, but naval invasions still bother me as I just want to send a shit load of troops everywhere without having to have ships in every sea. Breaking down HOI4 Naval Invasions. The AI doesn't sweep for either the subs or the mines, so for example a Germany going historical can get naval superiority in the Channel for Sea Lion before 1939 is done. Tell it to do a invasion originating from your desired landing zone, and going wherever (it doesn't matter). Is there anyway to bypass naval superiority? Almost always land in one province with a port. 3. Sometimes I see a yellow exclamation with "no route to destination" or something like that. By using our Services or clicking I agree, you agree to our use of cookies. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. They're usually enough to turn back most invasions, especially if they're all under a defensive field marshal. Is there any command/modifier that could bypass or disable this restriction? Great for screens. It will not work in later versions. This page includes help on how to use the command, argument explanation and examples. RN will chase our subs and because of that wont attack our invasion forces. there is a mod called invade as you wish that removed the naval superiority requirement. With port taken move fleet to regain supremancy and transport … Hmm, can't seem to find it on the workshop or on any other sites. The more marines (or units) in an invasion force, the longer the prep period--and, you must tech up from the base of 10 total, at-a-time, to 40, then 100 (I believe). If you have 100% naval superiority the allies will not be able to execute the invasion. Next you have to select your bombers and your CAS and put them on naval strike, so that you can hit a couple of the enemy vessels and help cleaning the path for your naval invasion. Yah I have had more success just settting up a WW1 Front rather than actually attacking. Air superiority allows greatly increa… These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. If allies want to land somewhere, let them, maintain air superiority, send in submarines to destroy convoys to starve them out and then crush them with reserves (if you want to be extra mean, encircle them in mainland ;) ). nu: nu [amount] NOTE: This is a Pre-1.5 command. They work similar to naval invasions, just their range is limited, you need air superiority to execute them, they are much faster and instead of convoys, you need enough transport planes in the local air base to bring all your paratroopers to the target location. Atleast thats the only way to make it not gamey tactic. Español - Latinoamérica (Spanish - Latin America). The attacks are resolved as between land units, but they ignore defense, hardness and armor. Hello im playing as germany and one thing that is very annoying is the constant naval invasion from the allies. Now as to defending against naval invasions a division of infantry with 40 combat width and engineers will stop just about anything. xp -200. All trademarks are property of their respective owners in the US and other countries. Here’s what to do: Select the army you want to carry out the invasion. Click the Strategic Navy map mode button or press F2 to see a map mode that emphasizes the large naval regions and colors them according to where you have naval superiority (green), parity (yellow), or inferiority (red). yeah, I got a similar issue. After landing, put navy on hold to bombard enemy to help invasion. We are decimating UK convoys with them (explained earlier). What happened? Air superiority contributes to naval superiority if I remember correctly. When it comes to the invasion itself, be sure to have both naval and air superiority to make sure the invasion itself is a successful. Especially in Danzig.. Navy experiencewill continually be gained while ships are performing this mission. Delete the naval invasion … The Army. © Valve Corporation. This command adds the specified amount of naval utility to your naval utility count. I finally getting handle on naval invasions. and instead of defensive line, use Garrison area - this way your divisions will garrison all cities and (most importantly) harbors. Executing this command will cause naval invasions to skip preparation time. It is kind of annoying to be frank. But then nothing happens. Also, if you hold the mouse icon over the army's portrait the tooltip will tell you if you're lacking naval superiority in any of the sea-zone's between your army's staging point and destination. These submarines are your best bet since they require minimal investment in NIC and research to … Build transports to highest level.
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