Currently this is only the case for electric furnaces. I do want to still test if that belt split thing in my picture is needed with 0.13 improvements to inserter compression. 70. So, let's get started! boiler, electric versions of the stone and steel furnaces (which can fast-replace the existing ones), and level 2 and 3 versions of the electric furnace, with faster smelting speeds and more 2 months ago 0.13 - 1.1 234. As far as numbers go, I design it so that there are 24 furnaces/line (12/side), which fill up a single yellow belt, as the game progresses and i need more ore, i put down another furnace line parallel to it, still yellow belt, and merge the two into a red belt. Early game (pre electric furnaces) the coal belt is on the opposite side of the furnaces and they have a space between (so they can be replaced by electric furnaces), that way, when i upgrade, i just remove the furnaces, coal line, and coal inserters in one simple sweep with my deconstruction planner and plop down electric furnaces. Any sort of inserter however can place onto a blue belt. It’s very easy to upgrade the production … For the power cost of running another speed beacon, you could run another electric furnace with dual Production III modules. According to this, the block is centered at a substation powering 8 electric furnaces and 10 beacons that creating the bulk of the design. Subreddit for the game Factorio made by Wube Software. I think you've just saved my current campaign from restartitis. 47. Adds a new electric furnace that smelts twice as fast as the default electric furnace. For the large scale smelting at the late Factorio download game, you can use a neat, space-efficient, tileable, and module customizable electric smelting block. :(. Here is my current Furnace setup. I also built one which uses no beacons at all, which uses ~198.5 MW. I'm wondering why still so many sub-optimal designs are posted. If you mark it as code it will show up properly. New comments cannot be posted and votes cannot be cast. By comparison, DerivePi's beacon layout uses 130.4 MW. kinda new to all this. The following section will cover ratios, which are an important starting point to create an efficient and powerful smeltery. However, that way the space efficiency is only 18/27, or 89%, due to the unfilled empty tiles next to the power poles. Sep 25, 2016 - Explore Brooklynne Adamson's board "Factorio Designs" on Pinterest. Thinking aloud here, but if you're looking for space efficiency, wouldn't beacon and furnace setups give you much a better space to throughput ratio? Basic inserters can't reliably grab from blue belts. I believe this is the highest space efficiency achievable. I tried it, and I love it...it's so simple <3. Why not, coal is plentiful, and I've been transitioning to Solar later recently. I prefer to measure compactness as a function of space used by furnaces, instead of by anything.With that metric, you're at 70-75%. It fully saturates a yellow belt completely. How the fuck do you guys keep coming up with this awesome shit? Place the first row of smelters. 4.9k. r/photoshopbattles is set up so that on every thread, automod posts a dummy comment, replies to it, and deletes that topmost comment right away to achieve the same effect of having a comment thread start below the main content of the post (the whole gimmick of that sub takes place in the comments, but they still want to be able to have "regular" comments on each post). Until you hit the very late game phase, electric furnaces are still mostly junk. The only "wasted" tiles are the empty spots left where furnaces were removed to make space for substations. The electric furnace is the third and last tier of furnace. I think if you add four spaces in front of it and leave a blank line above and below. Is it still up to date since they changed the way inserters work in 0.13? The design on the left comes from here, i have not tested it yet but it looks good plus it's smaller and use less ressources to build. In this Factorio Tutorial Xterminator showcases several smelting builds / setups / designs & layouts. This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. Favorited. Press J to jump to the feed. Created by. 46 furnaces (two removed and replaced with substations), 72% tiles occupied with furnaces [edit corrected from 75, I forgot to subtract the substations), 95% tiles occupied with directly necessary buildings (ie. Posted by 5 days ago. Although players used to produce arrays that could harbor 3×3 electric furnaces in the early days of the game, remember that they just as fast as steel furnaces and, if you use solid fuel material like coal, are also more economical in … I like belts. Still setting up outposts. Subreddit for the game Factorio made by Wube Software. New comments cannot be posted and votes cannot be cast. Press question mark to learn the rest of the keyboard shortcuts, Burn the land and boil the sea, you can't take the sky from me~. ... More posts from the factorio community. 24. Boaris Offline Category: ... Electric furnace smelting unit. Detail of one tile. i kind of just vomited all this. Now that Factorio 1.0 has released I felt it's time to get back in the game to fix the old designs and maybe make something new. They should be a better tool for new players to understand how things work. The nice thing here is that this should work even with just red belts if someone isn't at the blue belt stage yet. Furnace endgame customizable block. I'm still not aboard the heavy bot use. The last time I brought this up, we where on v0.16 and things where a bit different. Download ... Factorio version: 0.16 - 0.17 Downloaded: 2655 times. Every belt has two inserters and there are no free tiles except where necessary to insert a substation. https://www.yekbot.com/factorio-simple-early-game-builds-and-tips I use this twelve-furnace-per-side setup I found on arumbas sub. Favorite. You can think of this design as a boring "pick up on the right and place on the left" layout whose furnaces have been stacked together in a zig-zag. 1 . Unfavorite. I'm still fucking around like "hurr durr, wat is a "bus"? That's actually really smart I've never seen someone do this before. Cookies help us deliver our Services. Early game (pre electric furnaces) the coal belt is on the opposite side of the furnaces and they have a space between (so they can be replaced by electric furnaces), that way, when i upgrade, i just remove the furnaces, coal line, and coal inserters in one simple sweep with my deconstruction planner and plop down electric furnaces. 117. To generate steam power you are going to need to craft five items -- Offshore Pump, Boiler, Pipes, Steam Engine, and Small Electrical Pole. You can think of this design as a boring "pick up on the right and place on the left" layout whose furnaces have been stacked together in a zig-zag. If the entire design is spaced out vertically by one row per two furnaces, there is space for power supply via medium poles. level 2. If the entire design is spaced out vertically by one row per two furnaces, there is space for power supply via medium poles. It is good to note that the early game set-up will expand to have 200 furnaces for each iron and copper. Here is what I use, it can compress a full express belt (I think). Looks hypnotically. However, it is slightly larger than the other two tiers of furnaces; it occupies a 3×3 area instead of a 2×2 area. With this, you can start to use Electric Drills and, shortly after, the Electric Furnace. My first layout used 25 columns of 15 electric furnaces, with a beacon on the last four in each stack. Spam? So I was tinkering with furnaces layouts, this is what I came up with. Press question mark to learn the rest of the keyboard shortcuts. Smelting and setting up furnace layouts is one of my favorite parts of Factorio, arguably one of the most important because without a sufficient smeltery the rest of your factory will suffer. Blueprint string for 3-wide version: in this comment. This is pretty cool, but I usually prefer to use something that has space to easily upgrade to electric furnaces. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. 467. Not sure about the throughput though. In which, the iron or copper ore along with the coal line will come from the middle right of the grid and move to the left. By using our Services or clicking I agree, you agree to our use of cookies. As I advance to blue belts, it takes almost exactly 3 lines to make 1 full blue belt. I noticed the red wires in your late game layout, what do you use them for? Downvote? (Or you could have use Pastebin instead ;). Further elaboration below. How many miners (electric) are needed per furnace? Is there any perticular reason why you use coal furnaces instead of electric? It is, even with the stack size for complete compression and for the end of that line to output from what I've been able to tell you still need that split. Share. This requires 187 MW to produce a blue belt of steel. its a completely different layout , because you quickly reach the capacity for blue belts. Furnaces with module slots are affected by beacons. The electric furnace smelts items at the same speed as a steel furnace, and also has two slots for modules. Split the input, output into the middle, and for the last few rows you need to output directly into underground belts so the inserters won't clog up. this also, the space per throughput is wayyyy better than non beaconed layouts, even though the beaconed line might have a percentage of space occupied by furnaces. Leave a 1 tile space, then place an output belt going in the direction of your planned main bus. EDIT: Looking through the thread below me, I just want to make it clear that I'm not criticizing your work or how you play, this is a sandbox game after all! The electric mining drill mines out iron ore, copper ore, uranium ore, stone and coal, and places it in front of the output tile, on a belt or in a machine or chest that covers the output tile.. Thats similar to mine throughout the game. Starting Power Generation in Factorio. 94. This adds another Electric Furnace that has significantly faster smelting speed 1 year, 4 months ago 0.16 - 0.17 2655 Manufacture source code. When inserters put items on an underground belt, they will fill holes. Ninja's 2x2 Electric Furnace. Factorio Calculator. You are a hero. Part of the GUI rework for 0.17 is also tweaking the tooltips: They should be structured better. 234. Use a 1:1 furnace ratio if directly crafting ore to iron to steel: Assemblers and Belts. Beacons are a tad awkward with them needing power poles, but that's just a case of needing 4 rows instead of 3. Award. It lets me have identical layouts for iron, copper, steel, and gears. Furnaces to Fill a Belt; Output Furnace. Adds electric furnace equivalents to the Stone and Steel furnaces, with the same 3x3 footprint as the Electric furnace. So, use underground belt at the last 4 furnaces outputs on each side and you won't need the splitter to reach max density. tisk tisk. I still build it as is in my current world but I aim on testing it when I get free time. There are my early and late game setups. Yes, it's steel, but I use Steel Furnaces until I have (furnaces * 2) Efficiency 2's. One blue belt = 70 furnaces = two columns of 35 each. Stone Furnace (at the beginning) You are able to embark on your job in Factorio steam with a simple 14×14 Furnace setup. furnaces, ubelts, inserters). Note that the blueprint overlaps with itself at the top to tile. With proper markup you can have the blueprint string fit on a single line in a box with a horizontal scrollbar. they repeat like this : You get an 'A' for efficiency, and a 'D' for bot use. You are able to embark on your job in Factorio steam with a simple 14×14 Furnace setup. i want to work on it a bit more... i didnt read up on anything so perhaps it sucks - i just upgraded it for beacons but they dont have anything in them at the moment:) here goes! I just modularly with bots add more and eventually get 6 of them for two blue belts worth of iron. In which, the iron or copper ore along with the coal line will come from the middle right of the grid and move to the left. ", looks down at about ten pages of furnace layout sketches, (Note that this is approximately my eighth map.). 2 parallel central lines, 1 input ore, one output plates (with underground belts to help get maximum density, and provides a nice location to put power poles). Looks like you're using new Reddit on an old browser. FYI, others have offered other alternative karma-friendly suggestions already (pastebin is my favorite), but here's another. I have been trying to get a compact non-beacon all-electric layout going for a couple days, but couldn't find something I was happy with and my campaign hasn't moved forward at all the last few days as a result. The new underground belts make it denser but not exactly more beautiful. 140. Please comment on this so I can upvote you again for karma. Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler. About Electric Furnaces in Factorio. The steel furnace is the second-tier of furnaces. This was only made possible in 0.15 through the longer blue underground belts, here spanning 6 blocks per belt. Starting with very basic stone furnaces the player can advance through research and replace them with more efficient and faster furnaces later in the game. This is a tutorial on how to build a furnace assembly that will scale well into the late game of Factorio. This guide began with a single furnace setup I wished to share but then I refined a few other ideas to be presentable. The speed beacon is worth 50% of the base rate of a furnace times the number of furnaces, while a Prod III furnace is worth 70% of the base rate plus any nearby beacons. by Ninja_5tyl3. Mines copper ore, iron ore, coal, or stone at a rate of 0.5/s and uranium ore at a rate of 0.25/s. Features of this calculator include: Proper handling of … Compared to the stone furnace, it smelts at double the speed and therefore is a more efficient use of the given fuel. In the early game you can easily solve this with splitters or filter-inserters. So I put together my first even imgur album for this, please let me know if it doesn't work. I use the Multi-Dimensional Furnace setup. 700. Note that the incoming and outgoing belts are paired; combine each pair of two belts with a splitter. You may find an essay on the subject, which outlines the techniques used in this calculator, here. Thanks! For a given output, how many assemblers does it take to fill both sides of a belt? The first type of power you will need to generate is Steam Power. Steel furnace is comparable to electric furnace in terms of smelt speed, however the latter can make use of modules (as well as electricity) to further enhance the furnace's capabilities. As its name implies, it uses electricity rather than fuel to operate, removing the need for a fuel belt. Link Since there seems to be a lot of new players around and we're now on 0.17, I just wanted to restate this with more current information. And they are all / each expandable as I need. Multiplayer. This design uses two columns of furnaces: 24 on each side of a central output belt. Leave a 1 tile space and then place the second line of furnaces. Useful when you want to use late-game blueprints in the early game. 350. Reused parts of GotLag's electric furnaces. This makes them a key building for development and automation. The machine is 3×3, but mines in a 5×5 area, extending 1 tile away on each side. Just for comparison, the previous densest electric furnace packing was this with 69.2% tiles occupied by furnaces. What kind of spam is avoided with this? However, steel furnace columns are one of the easiest things to build in Factorio. The best builds are the ones you never have to look at again. Achieves 2/3rds furnace saturation, which I suspect is the highest possible without using bots, and even has space left for lamps. This guide will provide a basic layout in Factorio in order to help new players making their own one. See more ideas about design, real time strategy, electric furnace. 1. It's not upgradable to electric furnases, but can pump out 800 iron/copper per min, 1600/min with steel furnaces and red belts, which is a hell of a lot for early game level 1 I'm a Factorio! I used this http://i.imgur.com/8MPeRr4.png for bobs mod, since .13 stack inserters has been introduced, i'll have to make a new one i like. The first emitter, is laid with slight adjustment of one square to the left or right, allowing an overlap of 8 furnaces, starting with 2x Energy 3 module, following by the second emitter next to the first, with 1x Energy 3 and 1x Speed 3 module, To sum it up, First Emitter - … They should contain more useful information. I was liking the look of this, until I saw on the left how iron and copper are unloading onto the same belt. At least one of those yellow belts gets fed into an identical steel one where the ore is iron plates instead. It would be interesting to see something like this, but with beacons. 47. A mod that Changes Electric Furnaces to be 2x2 ... but it adds a small layer of complexity to your transport-belt layout. I once made a wallpaper of the previously most compact version (check it out here). do wheels round?
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