eve how to fleet warp

February 22, 2021 No comments exist

Every hit on a target resets your ship's aggression timer back to 1:00 minute. If the miners and hauler are in a fleet, the hauler can also use a Fleet feature to "warp to member". Don't use AB or MWD while camping a gate, nor when aligning. While the main effect of Scramblers and Disruptors is identical, they differ in some key points: The watch list is one of the most important tools of navigation during a fleet operation, often used by rookies to warp to the fleet when lost. If your scout is at a site or inside a site, due to dead space mechanics, all ships warping to your scout will land at the acceleration gate outside the site. Sometimes the FC will broadcast commands to the broadcast window, sometimes he won't. A warp to an object in the system can be initiated by: A ship needs to align towards its warp target and accelerate to at least 75% of its current maximum velocity in order to enter warp. Doctrine. It sacrifices depth and effectiveness for mobility and flexibility. If you need to take a quick break due to real life, let your squad commander know, and dock up at the nearest station. While the ship is aligning into warp, it can still be targeted and attacked. Yeah, when a fleet warps they travel at the speed of the slowest ship in that fleet. With a few probe-equipped squad commanders, it’s easy to land many simultaneous bombing runs on an enemy fleet only a few seconds after they come out of warp. Assuming you have set up your Mumble account correctly, you can log in and move yourself to the Combat Lounge (PvP Waiting) channel where many potential PvP pilots hang out and discuss fleets, etc. Are you talking about MWD-warp with the Orca to get into warp in the cycle time of the MWD? This is also true if you are requesting a pickup. Communicate with your FC and Fleet. While this guide is not intended to replace a proper fleet operations class, its purpose is to: Do not ask questions about whether any fleets are forming, or about any fleets in the process of forming, in General (EVE Uni) or Alliance chats. My Wife enjoys aligning with my ship and hitting warp after me just so that I can watch her zip past me. Target locks on the ship will only be broken once the targeted ship has fully entered warp. The FC should normally repeat the order and clarify if it applies to the whole fleet to avoid confusion. The Sunesis can haul the largest amount of cargo for any insta-warp capable vessel (around 1000m3). Advance Used to move quickly, but as a coordinated group. Forming Fleets | Mission Fleets | Rookie Guide | Watch Lists, https://wiki.eveuniversity.org/index.php?title=The_Rookie%27s_Guide_to_Fleet_Ops&oldid=162536, Reduce mistakes or blunders common to rookies, Serve as a reference to new pilots in operations. Target lock enemies by holding down the Control key and left-clicking on the overview. So, just before your cloaked ship is uncloaked, he MWDs into middle of enemy fleet & tell BS’s to warp to him when he does. Apply one EW module, then move down the list and try to apply one EW module per target until you run out of targets. Enemy ECM ships should be jammed first if possible. Instead warp to something and wait, Wait for a friendly to land their fast tackle and then warp to them to try warp scramble the target! Also for some reason the game doesn't allow you to fleet warp to a mission. With a few probe-equipped squad commanders, it’s easy to land many simultaneous bombing runs on an enemy fleet only a few seconds after they come out of warp. "Fleet, slide the gate, slide the gate on contact." You can do this when undocked, select an object in the overview that is nearby, and the right-click the Orbit button in the 'Selected Item' window. Guided Bomb Launchers 6. If you know that the target has no smartbombs, you can approach to orbit close and increase your angular velocity to be harder to hit. Most tacklers should not orbit targets with MWD active, although there are exceptions like interceptors. There is usually a standing order to save yourself when you are taking heavy damage. Loot from university ships should be returned to their owners, and enemy loot is normally donated to the university's "Restricted" Hangar - though the FC may specify their own looting rules. If you have someone at the first acceleration gate or inside the mission deadspace you can fleet warp to him or her, but you cannot warp directly to the mission bookmark that the agent gives you. The four primary roles in a fleet are Damage Dealer (DD), Tackle/Scout, Logistics and EWAR. A common way of doing this is to post them in Fleet chat, for example. It also has a penalty to signature radius meaning that you will be easier to target and missiles will cause more damage (if you signature radius was … If you are trying to point a random target and you notice he is too far away or too fast to catch, use your best judgment, and consider tackling something else instead. Fleet Command in Eve Online. The reason for "ewar only" is to buy time for the rest of the fleet to appear on grid with the target, allows all fleet members to lock and apply their ewar modules to the target, to become registered in the target's killmail after the target is destroyed. Also, make sure your push-to-talk button is not any button you would use for anything else - we don't want to have to hear you breathing, and we don't want to hear the clicking of your keyboard when you type an email either. Warp Yourself: Warp yourself to the destination. After giving a warp command, the ship will establish a warp vector, aligning itself to it's destination. The Make Best Speed order can also be given when the op is finished, and destination is set for home. TD, ECM, and Damps should pick targets the same way tacklers do when they need to point at random; pick a target that has a character name that starts with the same letter as your own character name, or as close to possible in the alphabet. A warp to an object in the system can be initiated by: clicking and holding on the target object, then selecting "Warp To.." from the ring menu. Some pilots like to use the last two slots for a MWD and a shield extender or sensor booster, other pilots prefer to only fit jammers in their mid slots. If a ship exits warp outside the docking perimeter, it will have to approach the station before docking is possible. This mostly means you have a push-to-talk button (PTT) set and not voice-activated. While in fleet, pay close attention to and follow the fleet commander's (FC) commands. This allows you to use webs to enter warp right away. This is a call you have to make, Do you warp out and warp to friendlies already engaged or do you try move your ship over to the target. Disrupts the target ship's navigation computer which prevents it from warping. If the enemy is known to fly a certain race more often, one or both of the remaining two slots can be fitted with the appropriate racial jammers. Set your default orbiting distance to 7500m. This page was last edited on 18 October 2020, at 22:22. fleet-warp Posted on November 12, 2016 by marroceve It requires you to pay attention to the distance of the anchor and repeatedly warping to his ship as soon the minimum distance for warp (150 km) is reached. If the ship is successfully warp scrambled during the alignment phase, the warp will automatically cancel and the ship will not proceed into warp. You may specify your location in the squad channel, and if the rally point is in a different system, ask your squad commander for instructions. The warping ship will come to a stop somewhere within a radius of 3000m around the exit point, and as such may potentially fall short of docking perimeters, even when warping directly (0m) to a station to dock at, as the warp exit point will be placed on the 0m-mark of the stations docking perimeter. Fleet Operations happen daily in Eve University, and for rookie pilots, it may be tough to catch on to how we operate and the terminology involved. Re: Warp to Fleet Commander 3 Years, 4 Months ago Karma: 16 It could be simpler to merely save the fleet commander's name as it appears in the chat window, and make it right Click -> Fleet -> Warp to Member, so you don't need to mess with the Fleet Window at all. Sometimes the FC will give specific orders, for example: "Squad 1 tacklers should point the primary, Squad 2 tacklers should point the secondary, all other tacklers should pick targets at random." A rookie with few skill points can contribute much to a fleet by taking a tackling or EWAR role. The Primary is the target you should be shooting. Spectre Fleet Dashboard | INFO HUB | Doctrines. Once the bar is filled, or after 3 minutes have passed without any other external Warp Disruption, the ship will warp to the selected destination. Unless you have just jumped through a gate and are holding cloak or are waiting for orders at a POS, you should ALWAYS be moving. A citadel warp disruptor has 210 km range and a warp scramble strength of 100, a stasis-webifier a range of 200 km. Non-sniper damage dealers should stay within 1 to 5 km of the gate in most circumstances (and try not to get caught on the gate while approaching any hostiles), and EW should keep a certain distance but not too much (use your best judgement based on gate size, your EW optimal, and falloff). Warp Scramblers and Warp Disruptors aim to disrupt the warp drive of a locked target to try and prevent it from warping away. Disrupts the target ship's navigation computer which prevents it from warping. I hope this gives you an insight into this incredible universe and maybe even push you to experience the dangerous side of EVE Online! The ECM modules should have their auto-cycle function turned off. Do not idle in space if you don't get an immediate answer from your SC, dock up and wait for an answer if you don't know where the fleet is. Share on Facebook Share on Twitter. Fleet interceptors and destroyers specifically fitted for fast locking can be at 0m from gate with 0m/s speed with fleet drones (if deployed) assigned to them. Your ship will jump into the next system and your ship will be automatically cloaked for 1 minute. When your ship lands at the acceleration gate (warp to the scout at 10km ideally), select the acceleration gate in your overview, then click "Activate Gate" icon at the top. A one-point or long-point is a warp disruptor. clicking on the object, then clicking on the warp button within the "Selected Items" window: right clicking an object in space or within the overview, then selecting "Warp To" from the right click menu: Holding the "S" key pressed, then clicking on the bracket of a warp target either in the overview, or in space: Other ships that are not in the same fleet, Containers or wrecks not in possession of the warping character or a fleet member. Review this watch list page for additional details. The Ishtar will yet again see a nerf, while combat battlecruisers will see a balance pass. Most gates have a 5 km axis, constellation and region gates can be larger. If your client crashes, log back in, and ask your squad commander for a re-invite. A short-point or scram is a warp scrambler. Just a quick video of a massive tech 1 frigate fleet warping together. Make Best Speed This order means the fleet is no longer trying to move as a coordinated fleet through each system. Understand though that missions are specific to a character. Warp Scramblers and Warp Disruptors aim to disrupt the warp drive of a locked target to try and prevent it from warping away. Alt+Shift+X brings up Moon Brackets so you can see them in space to align to and warp to. Note: Assuming that your overview is set up correctly as per the. Regroup: 4. Small gangs are often less strict about voice comm discipline; however in large fleets it is impractical for everyone to have authorization to speak. I just thought it would be cool to be able to control that a little more and flag exempt from FC warps, Wing Command warp and Squad warp controls so that you would be able to have sub FCs control the warps of peoples wing/squad as well with out having to have multiple fleets. As per Ivy League Policy, if you are the recipient of a kill or loss mail, you must comment on it. The changes to fleet-warps will make bombing runs harder to pull off. If a ships warp drive is disabled because of such modules or a warp disruption field, it is "scrambled", or "pointed". The Blackbird has 6 mid slots, one racial jammer for each race should be fitted. Decide which role you will fulfill. Useful for when you know the enemy is coming to you. "Fleet, warp to ALD." This is usually the default order when landing on the gate, hold on contact and establish an offensive gatecamp, unless the FC says otherwise. "BURN BACK TO THE GATE" Missiles and projectile turrets don't require cap. If you give your location anywhere that is not a private chat, the fleet would be in danger if they picked you up, and thus will not pick you up. Foremost among these are the 1-minute timer after initiating aggression and the 30-second timer after losing a ship which will prevent docking in stations and jumping through stargates. Make sure your Mumble settings are set up correctly. Read this wiki's timers and countdowns guide for more information. CCP is also making significant changes to fleet warp mechanics, potentially in an attempt to open up the scope of large-fleet engagements beyond the 40-120km range which has dominated for the past several years. There are a variety of timers that anyone involved in PvP should know about. Note your ship's alignment time (2sec, 3sec, 7sec) and be ready for emergencies. The scout can report back on the status. Eagle, Muninn, Zealot) with extremely long range weapons and then warp to a bookmark that puts them a fair distance from the fleet (typically >100km away). Khanid Navy Warp Scrambler: 3 1 10,000 m 4 GJ 5.0 sec 22 tf 1 MW Faction: Republic Fleet Warp Scrambler 3 1 11,250 m 6 GJ 5.0 sec 30 tf 1 MW Faction: Shadow Serpentis Warp Scrambler: 3 1 10,500 m 5 GJ 5.0 sec 26 tf 1 MW Faction: True Sansha Warp Scrambler: 3 1 11,250 m 6 GJ REMAIN AT A SAFE BOOKMARK UNTIL THE FLEET RENDEZVOUS AT THE NEXT STARGATE.] If he did press CTRL-Space to stop warp, while he was in warp, it would have stop the mechanic of the ship re-initiating warp again to reach the destination, and truely look like he canceled warp. In Eve Online it’s possible to form fleets with other players to get benefits from designated fleet boosters. During that process, an indicator will show how close to the warp vector the ship is. The Fleet Commander (FC) does not have time to type everything out or issue broadcasts. The time needed for this alignment can vary quite a bit and is influenced by many factors, such as the agility of the ship (represented by the Inertia Modifier), its mass and its current vector of flight relative to the warp target. (The enemy drones will insta pop) Your BS's should be able to get 6-7 smart bombing cycles before they start to die. Re: Warp to Fleet Commander 3 Years, 4 Months ago Karma: 16 It could be simpler to merely save the fleet commander's name as it appears in the chat window, and make it right Click -> Fleet -> Warp to Member, so you don't need to mess with the Fleet Window at all. Your ship will warp to the ALDRANETE stargate. "Lock the Merlin, EWAR only guys." Leave the Mumble fleet operation channel, move yourself to the Combat Lounge or the Chat Lounge. A fleet commander can currently warp his entire fleet to the same location with one button press, but July’s Aegis patch will be severely limit this feature. "Sliding" After a fight, only loot or salvage if the FC says to do so. Attempting to warp within such an area will be prevented due to natural phenomena, but it is still possible to warp from within such an area to another celestial object or bookmark within the system, outside of the no-warp zone of those sites. If you are accidentally or purposefully uncloaked, execute an emergency warp to any celestial on your pod saver-click open the Pod Saver tab and warp to anything on that list as fast as you can. More information about the Fleet window can be found in the Fleet User Interface guide. This order can also come in the form of "get out", or "warp out", etc. Low Sec Solo/Small Gang PvP with Placid and Black Rise Happenings - EVE in-game channel: Kar_Athri . When you're the fleet commander you can press your destination and where the wheel that comes up usually just says approach/warp there will be an … The time for the alignment that is available within the "Navigation" section of the fitting screen for a ship is measured from a warp command given while the ship is at a full stop, to the point where it enters warp. Jump On Contact This means when you drop out of warp, immediately jump into the next system when you reach the stargate. Fortunately, your pod has warp drive capabilities, so if you are quick, you can warp away to safety before anyone can podkill you. Holding Control down also has the advantage of locking the overview sorting display in its current order - new targets will appear at the bottom, existing targets no longer on grid will be greyed out. The align button is right next to the 'Warp To 0' button in the Selected Item window. 2. Make sure you don't confuse the two. When selecting an orbit distance, keep in mind that gate axis varies from 5 to 50 km wide, and ships can come out up to 15 km beyond that. You land and the enemy is tackled already but they are not at 0m. ALWAYS ASSUME THERE ARE SPIES IN EVERY CHANNEL, CHAT WITH CAUTION. In the latest episode of EVE Online‘s livestreamed o7 Show, game designers CCP Fozzie and CCP Larrikin revealed some controversial changes that are on the way for the game’s fleet warp mechanics. Your ship will align and jump into the site for combat. This is typically done only to say 'gf' (good fight) after a battle. If you are in a fleet situation, send a scout over into a gate before the rest of the fleet. Do nothing at this point and stay cloaked, following the FC orders. Select the ALDRANETE stargate in your overview and click the "Jump" icon at the top. He may want specific individuals to loot. A fast ship is assigned as the anchor and everybody warps to the anchor as soon the anchor is 150 km away. [NOTE: BE AWARE OF YOUR SHIP TIER LEVEL AND SIZE. Electronic Warfare Systems 4. Select the ALDRANETE stargate in your overview and click the "Jump" icon at the top. Leave your squad chat channel. Doomsday Weapon (Keepstars only) Not all available weapon categories can be used on all Citadel typ… Pulse Activated Nexus Invulnerability Core (P.A.N.I.C. Improving Ship Attributes. Fleet Warp Opt-Out Tuesday, July 22, 2014. The minimum distance to be able to initiate a warp is 150km to the warp target. "Fleet, warp to ALD and hold." Set your push-to-talk key correctly. In Eve Online it’s possible to form fleets with other players to get benefits from designated fleet boosters. Target painters should be applied on the primary. The target's range, as well as the optimal and falloff of your EW modules, should be taken into consideration when selecting targets. If you have not been podded, try to dock up in a station in the system to get a rookie ship. Comparing the total number of jumps given by the autopilot with the FC or other fleet members is a good way to confirm that you have the route correct. Remember, some gate camps are not run constantly, but they may leave the mobile warp disruptor behind anyway. How the Jackdaw is Doing, Proposed Fleet Warp Changes, Idea for HAC's, Confessor Fight, Battle Exeqt, Snuff Dunkage How is the Jackdaw doing: This puts EW and snipers in their best positions, spreads the fleet out and puts the fleet at 100% effectiveness for range. Sorting the overview by character name can help in the target selection if it is done this way. If you're not on Mumble, you cannot join or follow the fleet. Once your fleet arrives they start SB’s. Stay silent until the operation is over and the Fleet Commander declares open mic. So if you have a freighter in your fleet, you're going to have a bad time. The changes to fleet-warps will make bombing runs harder to pull off. Flying T1 cruisers that can move quickly and do crazy high dps. If you don't know, you probably don't need to know. Warp to x -- where x is typically a person on your Fleet Watch Lists; please note when warping to an Intel person, never warp at 0. If the player that has the mission is squad leader (or wing or fleet commander) he can the warp the whole fleet to the mission site, otherwise whomever has the mission warps in and everyone else chooses "warp to" in fleet to warp to him (or her - don't mean to be sexist) level 2 This can be done by opening the Fleet section in the NeoCom. Being deaggressed for a full minute allows a pilot to dock, jump through stargates, and escape while their attackers must wait a full minute before chasing. Do not ask for information about the fleet location or its destination. This action is used to bring the fleet back to the safety 2500m jump distance of the stargate for escape from attacking ships. And yes, having the game pre-align your ships for fleet warp is too easy. Intel is on a need-to-know basis. The default "Warp To"-Distance can be set by right clicking the "Warp To" button within the "Selected Item" window, while a warpable object is selected. Most objects that are listed on the overview can be warped to if they are far enough away, but there are some objects that the warp drive cannot lock onto and which cannot be warped to: Some mission and exploration sites can also prevent warping within their area. By default, warp to the exit gate and hold. In it we will cover PvP vs PvE, EW/ECM/ECCM/Nos, Target Painting, basic tactics, cloaking, drones, how to take the four races of Eve into account, tanking and types of tanks, damage modifiers (both module and mathematic), different ship classes, support of allied ships, and more. Clicking the four bars in the top left of the fleet window brings up the options: 1. As it stands right now, the only way for someone to get a bookmark, is to either be handed the physical bookmark, usually though a jet can (this is very annoying btw), warping to someone in fleet at the location, or being warped there by a fleet warp. Warping is the main method of travel within a system. Defensive Gatecamp Mainly used for actual defensive purposes or stationary ambushes, the fleet will set up with tacklers orbiting at 1000-2000m and all other craft spread in a sphere around the gate at their optimal ranges. This will usually ensure that the fleet's points are spread relatively evenly among our enemies. When chasing WTs, the FC could give tacklers the order to make best speed for a destination to catch them, before the slower ships can catch up. In addition, the microwarp drive consumes a large amount of capacitor when it is in use. It is important not to move until the FC gives the order to align, orbit, or whatever else. Missiles 2. Never say (type) anything in LOCAL chat during fleet ops unless your FC gives explicit permission. Racial Profiles in EVE Online – Traits, Strengths, and Weaknesses February 6, 2017 - Know Your Enemy , PVP Guides - 2 comments As a new pilot to EVE Online, it can be hard to understand the differences between the races in EVE. Perfect for hauling faction modules, blueprint originals and other low mass cargo. NOVICE SITES DO NOT ALLOW TIER 2 AND TIER 3 FRIGATES AND BIGGER SHIPS TO ENTER, AND YOUR STEALTH BOMBER OR TIER 3 DESTROYER MAY BE STUCK AT THE ACCELERATION GATE WONDERING WHY IT CANNOT GET INSIDE. Many times the best align out is a moon. Finally, let's discuss Drag Bubbles. Once you're warped out, let the squad commander know you've lost your ship. Go to your Pod Saver tab, select a random planet, and warp out. Add people to the watchlist by right-clicking their names in the fleet overview window, then select 'Add to Watchlist'. Make sure you listen to recorded classes and read guides to be better prepared. Do not join the command channel in Mumble unless you are in a command position, or otherwise given authorization. Fleets can be designated for a … Jump Jump JumpJump into next system via stargate. The fleet wont stop for you, and if it is possible, your squad commander will instruct you on how to rejoin the fleet, or perhaps he will ask that you plot a course for home and run for it, depending on the circumstances. Align The FC will tell the fleet to align to celestials (eg stargates or stations) or other fleet members, and once everyone is aligned, will warp the whole fleet.

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